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[20] Voice recording for the main game and the recording of character songs began in July 2004. The fifth installment in the main Sakura Warsseries, it was released in 2005 in Japan and in 2010 in North America and PAL regions. [22][60] It was also the first Sakura Wars game to be released in Hong Kong, South Korea and Mainland China, being released simultaneous with its Japanese release. So Long, My Love was produced by Masakatsu Watanabe and directed by veteran Sega designer Takehiko Akaba with series creator Oji Hiroi as general producer. [36] NIS America acted as publisher in both regions. [4] When exploring New York, Shinjiro can access a device called the Cameratron, a device which can both be used as a communication device with members of the Littlelip Theater and take photographs around the city. [5] Should a character fall in battle, the relationship will suffer, weakening their future combat ability. You Have Been Warned! So Long, My Love was co-developed by Red Entertainment and Sega's Global Entertainment Research & Development No. These actions include "Attack", "Defend", "Move", "Deathblow" (a critical strike that kills an enemy in one hit), Charge (store energy for a more powerful action during the next turn), and Heal (which restores health points to a chosen unit). The game was announced in 2002 as part of the seven-game Sakura Wars World Project. [3] Battles take place within 3D arenas and use the traditional Active & Realtime Machine System (ARMS). So Long, My Love was the last entry until 2019 with the release of Sakura Wars, a soft reboot featuring new production staff. The game was well received by critics, but sold poorly compared to previous Sakura Wars games. General producer Oji Hiroi, and scenario writer Satoru Akahori and composer Kohei Tanaka reprised their roles from the previous games. The series—set during a fictionalized version of the Taishō period—depicts groups of women … [4] The game ends when Shinjiro's STAR is destroyed or when certain conditions are not met. [56] The opening and closing themes were created by Hiroi and Tanaka to be based around Country music, reflecting Gemini's character. [4] Both Bishop and Gann gave the game their "Editor's Choice" awards as part of their reviews. Shinjiro was made a more vulnerable, emotional character. No Interactive Elements; Rating Summary. [16], Gemini and Cheiron were the first characters to be created for the game. When Sega announced that the Dreamcast would cease production, the development team decided to turn the game into a celebratory title for series fans and a finale for the series on Sega consoles. While the Japanese cast also sing their characters' themes, this could not be managed for the English version. Sakura makes a retired appearance at the beginning of the game if selected by Shinjiro Taiga as his commander and uncle, Ichiro Ogami. The script was written by Satoru Akahori, the characters were designed by Hidenori Matsubara based on concept artwork by Kōsuke Fujishima, and the music was composed by Sakura Wars composer Kohei Tanaka. There are stuff like the second OVA, Paris OVA, etc, but Sakura Wars 2020 doesn't mention those. Set in a fictionalized version of the late 1920s, the game follows Japanese naval lieutenant Shinjiro Taiga, who is dispatched to New York City to train with the New York Combat Revue, a troop of magically-imbued women who defend the city from supernatural threats while also working as a theater company. : Tokushū! [26] Due to issues with missed bugs in previous NIS America localizations, the team spent twice the standard period debugging each version.

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