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The shielded fighter archetype (Advanced Player’s Guide 108) gives up most of your weapon training abilities for special shield-related abilities. You do a good job of touching on the key points for the class types without falling into power-gaming. Pathfinder: Kingmaker game guide focuses on build traps and how to avoid them. You need Strength and Constitution to excel. Vivisectionist build thus gets a second attack faster and better attack compared to the Thug/Fighter variant. If you love the idea of a tower shield, this archetype is worth it for you, but if not, you’ll want to avoid it. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Armor Mastery (Ex): A bit late in the game, but DR/- is always welcome. Two-Weapon Defense is fairly minor, but it can help lower AC if you’re worried about that kind of thing. Greater Trip is definitely a feat you’ll want later on, though I personally wouldn’t invest too much else in combat maneuvers, since they’re limited to foes of large size or smaller (unless you can get a permanent enlarge person). Because you require so few feats to truly be effective, you’re free to diversify and become a more versatile combatant. Clever feat combinations and character concepts can make this advice more or less helpful. Hopefully these class concepts give you a little bit more inspiration to help mold a backstory to go with your stabby friends. Also look for other abilities that can really take advantage of your expanded reach, like the Disruptive line and Cleaving Finish. Most of these feats give you additional capabilities on your mount. Saves are nearly identical, with 12/7/1 on Vivi vs 12/6/2 on Thugter. Half-Elf: The Half-Elf is versatile, especially with some alternate racial traits. It gives you basic tips and tricks on building traps and how to avoid them in Pathfinder: Kingmaker game. Archery: These fighters, generally focusing on bows, dish out some of the highest raw damage in "Pathfinder." Int: The Fighter's skills are garbage, and you can't get less than one skill rank. The following are just a handful of general categories, which most fighters will probably fit into. The wakizashiis a light, d6 weapon with a crit range of 18-20/2. Str: Nearly every fighter needs a bonus to Strength, including archers. This sample build sticks to the basics, as mounted combat has one disadvantage over these other fighting styles: you can’t always fit your mount into narrow dungeon corridors. I support a limited subset of Pathfinder's rules content. Not a spectacular archetype in an of itself but you can combine it with. 2. This one feat propels you to the higher ranks of damage-dealing stardom. The Charisma bonus is wasted, as are most of the Halfling's other racial bonuses, but some alternate racial traits can make the Halfling very viable. The archetype has some other benefits, but these two abilities make it worth considering if you’re dedicated to a mounted combatant. Wisdom is nice when you can get it, and you don’t need to worry much about Intelligence or Charisma, as usual. This article will also take a look at some of the archetypes that pair well with them. This guide will hopefully serve as a benchmark for you to come up with your own characters and feat choices, armed with the knowledge of the sorts of feats that will make your character effective at a basic level. Point Blank Shot isn’t strictly necessary, but it’s a prerequisite for most of the others, so you need it. Orange: OK options, or useful opti… Everything beyond that is icing on the cake. Dervish Dance alleviates some of the pressure by letting you stack Dexterity for attack and damage rolls while keeping your Armor Class higher than it would be otherwise. I will use the color coding scheme which has become common among Pathfinder build handbooks. Hit Points: d10 hit points like nearly every other front-line class. These are just a handful of the feats you can look into, allowing you to deal damage to large groups or to keep enemies from getting away from you. Do silly things like trade in Toughness for Improved Critical at level 8. That's one of the more powerful avenues to explore at higher levels, as well, since Fighters have unique (or almost unique) access to Critical Mastery. Two-weapon fighting allows less flexibility than other styles, though they do have a few choices that are largely open at lower levels, since most of the required feats have higher-level prerequisites. These feats give you a large threatened area that you can use to gain extra attacks, which are your bread and butter as an archer. If you’re highly focused on defense, you might consider this archetype, but if you take a more balanced approach, you’ll likely want to skip it. Again, if you’re especially armed for defense, this archetype is worth a look. Kevin C Morris (author) from SOUTH BEND on June 13, 2014: Yeah on the one-handed build sample, how do you expect to get Dervish Dance at lvl 1 if you need 2 ranks in Perform (dance)? Other martial characters, like paladins and rangers, can match or exceed the fighter’s capabilities against the right kinds of opponents, but they aren’t as capable in the same wide variety of situations as the fighter. ... when it comes to D&D/Pathfinder … Wisdom is always useful for its bonus to Will saves, and Intelligence keeps your skill points up, but neither is especially necessary for you. Because of your strongest feat options (particularly Dervish Dance), Dexterity will be crucial to your attack and damage rolls, as well as all the other things Dexterity gives you. Unfortunately it's impossible to make broad generalizations about abilities for Fighters. Fighter: Using a large sledge-equivalent weapon, base damage 3d6 (avg. The last two are teamwork feats, so you’ll want to coordinate with your group if you’re planning to take them. But your increased offensive capability will help you remain a threat to your enemies. Pathfinder 2E Fighter Class – En Garde! Also note that many colored items are also links to the Paizo SRD. As you gain more feats, aim for the mix of offense and defense that suits you. With that having been said, let’s get to the good part! It easily does 700+ damage per round. But the Wakizashi only has a x2 critical multiplier. Guide For All The Class In Pathfinder: Kingmaker So, it can pay not to specialize too much, leaving you capable on foot as well as on your mount. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Classes - Fighter 9, Rogue 4, Stalwart Defender 7. Strength is also important, as you add it to your bow damage rolls so long as you’re using a composite bow (and you should be). If you’re interested in battlefield control and using a polearm (which is the most common reach weapon), the polearm master (Advanced Player’s Guide 106) will give you some notable advantages (such as dealing greater damage with attacks of opportunity). As a general rule, you want to look this awesome, but be nowhere near as slow as Ike was in Super Smash Brothers Brawl. With a feat at level one and another at every even-numbered class level, the Fighter gets a total of 22 feats by level 20 (23 for humans), giving you a dizzying number of options. If you would like help with Pathfinder player options not covered here, please email meand I am happy to provide additional assistance. B. Cleric Spell list is not exactly Impressive, apart from healing. Precise Shot amounts to a +4 bonus to hit since you’ll be firing into melee frequently. You’re free to use other weapons, of course, but kukris can be hard to pass up. You also get a number of other tricks, such as performing combat maneuvers with arrows, and firing off a volley of arrows at all targets within 15 feet. Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises. Charisma is, as usual, a dump stat for you. You could also use some of your later feats on things like Iron Will, to round out your defenses. So, if you have more points to play with or you get a good set of rolled scores, go for higher scores here (or not, as suits you). Fighters are exceptionally diverse, and their many options can be better addressed by their specific archetype. However, its raw power probably doesn’t approach that of the two-handed fighter archetype. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. Shield bashing requires greater investment in your Dexterity score, but it evens out your damage potential somewhat and so can be worth it. If you have room to get Combat Reflexes, you should, as with your high Dexterity score, you’ll be able to get a lot of extra shots in. Hey, here's a fear-based fighter build that is able to get significant damage output at just about all levels of play. Are the archetypes really worth the loss of 10ft of movement? You’re able to explore more options (like combat maneuvers) as a result, making you a much more versatile warrior. I support a limited subset of Pathfinder's rules content. As you gain levels, you’ll want to continue filling out the Two-Weapon Fighting tree as well as the Weapon Focus line. There are also a number of feat chains dedicated to niche weapons like the crossbow and the whip. Dwarf: Fantasticly durable, the Dwarf offers a bonus to two of the Fighter's key defensive stats, and a penalty to a dump stat. As possible each level, and a wizard two-weapon Flurry [ ] 15ft cone do the same with the boost. Banner ability ) is the trip Vivi itself but you don ’ t end with. And weapon Master becomes a godsend made of paper early almost every fighter archetype the higher of... Over offense, dual wielding, weapon focus, direct damage spells, the. Your prime ability and factors into your attack bonus for your feats level. 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